A complete list of challenges that have been played throughout the series, with descriptions, names from international versions, variations, the game's first episode and the name of the game's soundtrack.
International Games Names Key:
* = UK version names (and various other countries that air the UK edit)
% = The original names used in the Japanese series
" = American/MXC names
3 = German names (DSF version)
! = Spainish names (Cuatro's version)
The following games are always played at the start of an episode, over 100 players play at the same time and a few of them are eliminated at the end:
Animuddle(*)/Get a Piece("): There are giant jigsaw puzzle pieces on the floor. Most pieces make up four piece pictures of an animals. Grab a piece and find three other contestants to complete the picture. Last remaining contestants with jigsaw pieces that don't belong to a complete picture are out. First Appearance: Japanese Episode 48. BGM: Carousel music (exclusive to Takeshi's Castle).
Bite The Bun(*)/No One Can Fight On An Empty Stomach(%)/Sack Lunch/Bagel Bumpers(")/The Roll Biting(3): Players attempt to grab a hanging bread roll with their mouth without using their hands. Their hands are in a rubber ring, or sometimes tied behind their back. The last remaining contestants who fail to claim a bun are out. First Appearance: Japanese Episode 33. Variations: Parent and Child couples version: the child has to claim the bun with their mouth while on their parent's back. BGM: Carousel Music (exclusive to Takeshi's Castle), and the 1941 theme by John Williams (from ep 79 and beyond).
Flag Down(*)/The Great Pole(%)/Shaft Grabbers/Mounting The Spike(")/The Tag Play(3): A team of guards carry a large pole with a flag on the top. One group of contestants at a time attempt to climb the pole and grab the flag before a member of the guards do so first. First Appearance: Japanese Episode 88. BGM: Disco Star Wars by MECO.
Foot Loose(*)/Joyner Border(%)/Athleet's Feet("): Contestants put on some footwear and then run or walk across a sticky surface. The last 5 or 6 contestants who came last were out of the game. First Appearance: Japanese Episode 120. BGM: Track 8 From Ganbare, Kickers!.
The Fortress(*)/Backyard Bocce Ball Bloodbath(")/Assult To Chinese Fortress(!)/Treasure Hunt(%): A load of golden balls are hidden in a garden. Players must find and claim a ball amongst hiding places such as boxes of leaves and in the guards' costumes. First Appearance: Japanese Episode 56. BGM: Hospital Chase From Star Trek IV: The Voyage Home.
Great Wall(*)/Scaling The Wall/Border Checkpoint/Border Wall(%)/Prison Break(")/The Little Chinese Wall(!)/The Grenzmauer(3): There is a large wall with a slippery slope on the other side. Players have to climb to the top and slide down the other side before the time runs out. First Appearance: Japanese Episode 1. BGM: Carousel music (exclusive to Takeshi's Castle) (ep 1-60), War From Rocky IV(ep 64), 633 Squadron theme (ep 65 and beyond).
Knock Knock(*)/Wall To Freedom(%)/Door Slammers/Great Holes Of Glory("): There are 10 walls, all of them have 8 doors on them. Some doors are made of paper, some are solid, and some paper doors are netted off on the other side. All contestants have to run into a door, hoping it's a paper one so they can break through it. If they run into a solid door or go through a paper door which is netted off, they have another chance to find a paper door, or go through one which has already been used. On the otherside of most paper doors are deep pools of muddy water, and emerald guards who try to push the players back in the water or push them into a wrong door. When contestants have gone through all 10 walls, they come to a bath of white powder, hidden in the powder are lots of coloured balls. If the player finds a ball hidden in the powder, they go through. But there arne't balls for all contestants so if the last few remaining players can't find a ball, Tani will blow his whistle when time is up, and those contestants are out. First Appearance: Japanese Episode 89. Variations: single player version with 4 walls and 4 doors (see Main Games section below), married couples version: the male players of all the couples run through the doors, and then have to find two halfs of a paper heart hidden in the powder with the help of their wifes who are waiting at the end (ep 98). Parent and child couples version: the parents run one side of the walls and the kids run on the other, when they all get to the end, they have to find a hidden bowl each and reunite with each other (ep 102). BGM: Kagemusha: Troop Parade II (by Shinichro Ikebe).
Line Up(*)/Merry Christmas Of Border(%)/New Year Of Border(%)/Dead Men Walking("): Players have to each grab a bib which are hanging above them. Each bib has a Japanese character on it. Players have to get in to groups and stand next to each other to spell out "Takeshi's Castle" with their bibs. They have their feet tied to each other and then walk or run to the goal to get to the next round. First Appearance: Japanese Episode 115. BGM: March Of The Elves from Santa Claus The Movie (ep 115), unknown track from Anmitsu Hime (ep 117).
Match Maker(*)/Perfection Of Border(%)/Cheese Squeezers(")/Chinese Tetris(!)/Shape Game(3): There are a load of foam shapes on the floor. Players must grab a shape and slot it in to a hole to claim a place in the next round. Choose a shape that hasn't got a hole, you're out. First Appearance: Japanese Episode 76. Variations: ocean version (see Beach Games below). BGM: Best Shot From Hoosiers.
Muddy Waters(*)/Swamp Of Border(%)/Crossing The Poo-tomic/Pee-o Grande(")/Mud Hole(3): Over 100 contestants have to run through a huge area of muddy water to the end to get through. The last few contestants who come last go out. First Appearance: Japanese Episode 19. BGM: Carousel music (exclusive to Takeshi's Castle).
Roulette(* and 3)/Roulette Table Of Border(%)/Bunk Buddies/Roulective Surgery/Cruelette("): Each player finds a disk in a pit of powder. They then have to find the same number and colour (black or red) that's on their disk on a giant roulette table and sit in that place. A roulette wheel then spins. If the ball lands on your colour and number, you're out. First Appearance: Japanese Episode 125. BGM: Dominion Tank Police OST - 04 TANKUPORISU no korinai tsuratsura.
Slippery Wall(*)/Slope Of Border(%)/Slippery Slope Of Slanted Death(")/The Border Barrier(3): Players have to use team work to get to the top of a giant slippery slope and slide down the other side. The last few contestants who didn't make it to the top were out. First Appearance: Japanese Episode 6. Variations: contestants catch a hanging ball on the way down (ep 130). BGM: Carousel music (exclusive to Takeshi's Castle), 633 Squadron theme (ep 130).
The contestants who managed to pass through a starting game head on to the main games which are played in the middle of all episodes, here are all the main games listed:
Avalanche(*)/Ball Run(%)/Boulder Dash(")/Indiana Cudeiro And The Temple Of Doom(!)/The Rock Channel(3): Players run up a giant foam path on a real hill. Guards are rolling giant polystyrene boulders down the path. Players have to hide in cubby holes on each side of the path to avoid being crushed by a boulder. If you get caught by a boulder on your way to the top, you're out. First Appearance: Japanese Episode 18. Variations: contestants play with a giant microphone on their back (ep 34). BGM: Bomberman Arranged from Hudson Games Music.
Ball Cupping(*)/Don't Let The Ball Disappear(%)/Mud Butlers(")/Pinball/Killer Ball(!)/Pinball Game(3): A ball is sent down a giant replica of a pachinko table. Contestants run down some stairs with a yellow bucket. When they're at the bottom, they have to catch the ball in the bucket while belly flopping in to a giant puddle of mud. First Appearance: Japanese Episode 100. Variations: family couples version: the child sends the ball down and the parent has to catch it. BGM: Dominion Tank Police OST - 05 Leona no tsuiseki.
Big Bird(*)/The Condor Keeps Fly(%)/Bird Droppings(")/A Chinese Flew Over The Cuckoo's Nest(!)/Vulture Refuge(3): Contestants are dressed as birds. They fly down a zip wire and attempt to catch a toy rabbit with their feet and drop it in to a nest before reaching the end. Anyone who fails to land the rabbit in the nest is sprayed with steam at the end. First Appearance: Japanese Episode 32. BGM: Unused track from Scramble Formation (eps 32-32), Chekov's Run from Star Trek IV: The Voyage Home (eps 40-57).
Blueberry Hill(*)/Daruma Monk Is Rolling Down/Mr Daruma Koronda(%)/Mime Games(")/1,2,3 Japanese Hide And Seek(!)/The Cat Misery(3): This challenge is based on the Japanese childrens game "Darumasan Ga Koronda". A group of contestants are dressed in giant daruma doll costumes. They have to make it up a hill and freeze on the spot when the man at the top turns round. Anyone who makes it up the hill without getting caught moving are through. First Appearance: Japanese Episode 25. Variations: played on flat ground in the snow (ep 28), downhill version (ep 109), married couples: about 3 couples play at the same time, each couple has their feet tied to each other (ep 98). BGM: Son Son from Capcom Game Music.
Boulder Dash(*)/Second Fortress(%): Players have to run across a muddy hill while guards are throwing down polystyrene boulders and logs. They then have a paper target taped to their helmet. If the player makes it to the top of the hill without their paper ring being penetrated by the guards' water pistols, they're through. Players also have a water pistol so they can fight back. First Appearance: Japanese Episode 1. BGM: This was the only game ever not to have a BGM.
Bridge Ball(*)/Strait Of Gibraltar(%)/Brass Balls(")/The Guns Of Nakasone(!)/The Suspension Bridge(3): After catching a golden volleyball, the contestants have to cross a wooden rope bridge to the other side. Takeshi's guards fire black volleyballs at the contestants to knock them off the bridge and in to the giant rope net below. First Appearance: Japanese Episode 5. Variations: going across the bridge without the golden ball (ep 5-8), going across the bridge with rocks stuck on it (ep 9-14), family couples version: wife/child fires the gold ball and the husband/parent catches it and crosses the bridge. BGM: Combat March (theme from Combat!).
Bridge The Gap(*)/The Spinning Comaneci(%)/Swamp Gassers/Gang Plankers(")/The Rotary Planks(3)/The Swing Of Terror(!): There are two narrow beams rotating in opposite directions. Each player has to navigate their way across the two beams to the goal area without falling in to the powdered crash mats below. First Appearance: Japanese Episode 17. Variations: crash mats were replaced by water(eps 53 and 54). BGM: Nuts and Milk Arranged from Hudson Game Music.
Buggy Me(*)/All Star Athletic Meet(%)/The Great Escape From Foster Care("): Six players run an obstacle course, the first two players to the goal go through. Obstacles include going under a net, dunking faces in white powder while claiming a hidden ball with their mouth, and pull a guard in a rickshaw to the end. First Appearance: Japanese Episode 103. BGM: [OVA] バリバリ伝説 [BGM]
Catch It(*)/You Also Number One(%)/Foul Balls/Spit Balls(")/The Baseball Play(3)/Hand Of God(!): About 10 or so contestants are in huge baseball player costumes. A baseball is shot in the air. Whoever catches the ball goes through. First Appearance: Japanese Episode 28. BGM: Vibrations by James Last.
Catch It/Mud Ball(*)/Fly Out Youth(%)/Dirty Muddy Balls/Dry Balls/Mud Slingers/High Balls/Catch Hell(")/La Mano de Dios(!)/The Gate Waiting Play(3): Players run through some saloon doors and in to a large area of mud. A football is fired in to the air, catch the ball and you go through. First Appearance: Japanese Episode 21. Variations: using a padded surface instead of mud (ep 62) and played in the snow (episodes 28 and 86). BGM: Taiyou Ga Kureta Kisetsu from Sora no Otoshimono.
Die or Pie(*)/Pie In The Sky("): There is a giant replica of a cake with six trap doors. Players roll a giant dice. They then have to go down the trap door (with their heads sticking out) that corresponds to the number they received on the dice. A man then throws a cream pie in the contestant's direction. If the pie lands in the contestant's face, they are out. First Appearance: Japanese Episode 24. BGM: Sky Kid from Namco Video Game Graffiti.
Dino Ride(*)/Horse Training(%)/Buck Off(")/The Kite Riding(3): Contestants have to squirt down a flying paper bat with a water pistol while riding a mechanical rodeo themed as an amphibian of some sort. If the player fails to aim for the bat in the time limit or falls off the rodeo, they are out. First Appearance: Japanese Episode 29. BGM: Ok Corral by Franck Pourcel.
Dominoes(*)/Falling Dominoes(%)/Tumbling Dominoes Of Doom(")/Mortal Domino(!)/The Domino Cave(3): Run across a line of giant dominoes to the goal area without losing your footing and bringing the dominoes tumbling down. First Appearance: Japanese Episode 28. Variations: Parent and child edition: each person in the couple has a line of dominoes to run across each. The players are also connected with a rope, so if one falls down so does the other person. (ep 78). BGM: The Rat Patrol theme.
Dragon Lake(*)/Tarzan Swing/Heaven and Hell(%)/Dope On A Rope(")/Laugh Of The Rope If You Can(!)/The Tarzanschwung(3): This is a game with many variations, but all with the same rule. Swing on a Tarzan rope to the goal without falling in the mud or water below. In an updated version of the game, players ran off a long platform and had to swing to the goal in a large semi circle. First Appearance: Japanese Episode 1 (first version), Japanese Episode 93 (second version). Variations: played at sea (ep 130). BGM: Libble Rabble theme (ep1), Indiana Jones/Raiders Of The Lost Ark theme by John Williams (ep 5-43), Can Can by Offenbach (ep 51 and beyond).
Extinction(*)/Great Hunter(%)/Endangering Species(")/The Large Game Hunt(3): Guards are dressed as safari animals. Players had to shoot balls to knock the costume's head off. The contestants were eliminated and put in a cage if they failed to shoot the head off when the guard went off camera. First Appearance: Japanese Episode 16. BGM: Wolf of the Battlefield from Capcom Game Music.
Fish Food(*)/Beach Boys and Girls(%)/Chum In The Mouth(")/Surfing On The Ironing Board(!)/Obstacle Surfing(3): Contestants ride a moving surfboard on a narrow platform to the other side. On their journey they had to jump over fish obstacles and go through arches themed as shark mouths. If the player fell off the board, they were out. First Appearance: Japanese Episode 37. Variations: played over shallow water (ep 55). BGM: unknown (eps 37 and 41), Instrumental version of Surfin USA by the Beach Boys (ep 55).
Gauntlet(*)/Adventure Zone(%)/Dash To Death(")/The Eliminator(3): Players had to race a pink mushroom on a narrow obstacle course. Players had to face aliens, falling boulders, trampolines, foam fits, swinging wrecking balls and a rope swing without ending up in the moat. First Appearance: Japanese Episode 106. Variations: brand new themed course with the trampoline and spinning plank obstacles replaced with two rolling cylinders and monkey bars (ep 130), played on the beach with a new moving wall obstacle (ep 133). BGM: Super Fantasy Zone - Prome
Go Nuts(*)/Big Haul(%)/Bust A Nut("): Players had their feat tied to each other. They had to hop along a curved path to the end while dressed up as an acorn without falling off. First Appearance: Japanese Episode 46. BGM: Donguri Korokoro.
Go Nuts(*)/Fire-Ball Run(%)/Nut Baggers("): Contestants are wearing padding. They have to make it to the top of a hill while guards were rolling down giant polystyrene acorns. If you were hit by an acorn, you were out. First Appearance: Japanese Episode 76. BGM: Critter Skitter from Critters.
Grid Iron(*)/The Longest Yard(%)/Dead End Zone/Blind-Sided Date(")/The Football Play(3): A group of guards are dressed as giant American football players. After catching the ball from General Tani, players had to run to the Touch Down Zone without getting caught. Male contestants faced seven guards while female contestants faced five of them. First Appearance: Japanese Episode 69. Variations: 6 player version (eps 70-71), The player had to pick a playing card off Tani. Whatever number they got, was the amount of guards they had to face (ep 91), parent and child edition: the couple had to run from one side to the other while passing the ball to each other without any of the guards taking the ball off them (ep 102). BGM: Raw Power by John Deveraeux and David Reilly (from the album Achievers)
High Rollers(* and %)/Roller Game(%)/Log Drop/Congressional Log Jam(")/Los rodillos de primavera(!)/The Seven Rollers(3): There is a line of giant cylinders at different heights. Players had to navigate them and make it to the other side without falling in the water below. First Appearance: Japanese Episode 41. Variations: 3 rollers version (ep 41), 5 rollers version (ep 44). BGM:Godzilla II: Voyage To Dream Quest.
Home Run(*)/Animal Bang(% and 3)/Ball Busters(")/The Baseball-Fear(3): Animal/Brad Lesley created this game himself. Players had to cross a narrow beam to the goal while dressed in giant baseball player costumes. Animal used giant swinging baseballs to try and knock the player off in to the padded surface below. First Appearance: Japanese Episode 74. BGM: Remix of Rush by Territories (aka Animal's Theme by Godaigo).
Honeycomb Maze(*)/The Devil's Domain(%)/Door Jam/In-and-Outhouse/The Legal Maze(")/The Labyrinth(3): There is a maze made up of hexagon shaped rooms with doors. Players had to make it through the rooms to the exit without getting caught by the monsters inside the maze. Some doors lead to water on the outside. First Appearance: Japanese Episode 16. Variations: a bigger version of the maze: with Animal joining the two guards in most episodes (ep 73-124), the General standing on top of the maze shouting out directions to the contestant (eps 123 and 124), family edition: one person from the couple stood on top of the maze shouting out directions to their partner. BGM: Enter The Dragon theme.
Indestruct-a-ball(*)/Corinth(%)/Clear Sphere Of Fear(")/The Flipper(3): The contestant is crammed in a giant hamster ball. They are taken down a giant replica of a pachinko table. The player had to successfully roll in to the goal area without ending up in one of the black boxes below. First Appearance: Japanese Episode 15. BGM: unknown.
Karaoke(*)/Street Corner TV(%)/Elimination Idol(")/The Karaoke Bar(3): Players enter a karaoke room. They have to sing a song given to them at random. You have to impress the club's boss to get through, otherwise he orders the bouncer to show the contestant out. First Appearance: Japanese Episode 21. Variations: contestants inked in the face by a man in an octopus ("Rammer") costume, replacing the bouncer (ep 28), told by the boss to leave, replacing the bouncer (ep 103), outside version (eps 73,116-124).
Knock Knock(*)/Wall To Freedom(%)/Wall Bangers(")/The Gate Wall Running(3): There are four walls with four doors. Some doors are made of paper while others are made of wood. The player has to run through a door hoping it's made of paper to get through. If the contestant chooses a wooden one (ouch), they are eliminated. First Appearance: Japanese Episode 2 (in Skipping Stones) and Japanese Episode 6 (as a single game). Variations: the game being played at the end of Skipping Stones (but only 1 or 2 walls), to make it a double challenge (eps 2-5), starting version (see Starting Games section above). BGM: Parade March II from Kagemusha.
Leap Frog(*)/Desperate Runaway Train(%)/Loogie Launch(")/The Game Water Course(3)/Mortal Waterpark(!): Contestants ride down a hill of metal rollers on a giant board. When they land in the pond below, they have to jump on to a giant replica of a lily pad without falling in to the lake. First Appearance: Japanese Episode 9. BGM: Moving On from The Runaway Train.
Mud Slide(*)/Youth Turn In Mud(%)/Muddy Runs("): On a replica of a baseball diamond, the player has to make a home run while running through an area of thick mud. First Appearance: Japanese Episode 52. BGM: Combat March (baseball cheer song).
Mushroom Trip(*)/Flying Mushroom(%)/Eat Shiitake(")/The Flying Fly Mushroom(3): Players ride a giant spinning metal mushroom on a zip wire. They have to cling on to the mushroom and drop down on to the platform below without falling in to the lake. First Appearance: Japanese Episode 6. Variations: platform replaced with a small floating platform in the water (Special 1-ep 74). BGM: Indiana Jones/Raiders Of The Lost Ark theme by John Williams.
On Yer Bike(*)/Green Mountain Grand Prix(%)/Tour de Grand Prix(")/The Tricycle Riding(3): A group of contestants are on small motorbikes. They have to navigate an obstacle course made up of windy roads and see-saws, the first two player who reach the goal go through. First Appearance: Japanese Episode 58. BGM: T-Square's Celebration.
Poles Apart(*)/The Congratulations Jump(%)/Pole Riders(")/The Big Chinese Chopstick(!)/Staff Far Leap(3): Pole vault to a small platform without falling in to the water. First Appearance: Japanese Episode 10. BGM: Power by Bill Conti
Quake(*)/It's An Earthquake,Grandmother/Earthquake,Grandpa(%)/The Rumpelkammer(3): 5 Contestants wear wigs and enter a tiny house. Inside the house are 5 foam cubes. Each player has to sit on their knees on a cube, then the house shakes for about 20 seconds, the aim of the game is to avoid falling off your cube when the house is shaking. First Appearance: Japanese Episode 28. Variations: married couples: the wife sits on their husband's back while their husband is on their hands and knees (ep 36): also works in the parent and kid specials with the kids on their parents backs while dressed as turtles(ep 78). BGM: Godzilla legend II Earth Defence Force.
Rice Bowl Down Hill(*)/Bowling Down The River(%)/Irritable Bowl Syndrome(")/The Journey In The Rice Bowl(3)/The Sliding Bowl(!): Contestants go down a big water slide in a giant rice bowl. The player has to stay in the bowl at all times to get through. First Appearance: Japanese Episode 50. Variations: couples/parent and kids version: the couples have to sit in the same bowl. BGM: unknown.
Ride The Wave(*)/Good Luck Whales(%)/Sperm Wheelers(")/The Whale Bicycle(3): Contestants ride a bicycle with a giant whale costume over it. They have to navigate their way through an obstacle course without losing balance and falling over. First Appearance: Japanese Episode 26. Variations: played on a straight path in an ice rink (ep 28). BGM: Star Soldier Arranged from Hudson Game Music.
Roller Derby(*)/Horse Racing Challenge(%)/Saddle Sores/The Dark Horse Race(")/Horse Racing(3): Six players are wearing horse costumes and roller skates. The first two players to navigate their way over the hurdles to the end go through. First Appearance: Japanese Episode 48. BGM: Hashire Koutaro by Salty Sugar.
Roll Out The Barrel(*)/Dead Letter Zone(")/Charm Barrel(3): This game is a giant version of the children's toy, "Pop Up Pirate". The contestant sits on a circular platform on the top of a large barrel. The contestants ask Michiru Jo down below to insert three foam rubber swords in the barrel's numbered slots. If the player chooses an incorrect number, they are tipped down a slope of rollers to a pond. First Appearance: Japanese Episode 42. Variations: parent and child edition: the kids have to stick the swords in and the parent is on top (eps 42 and 56). BGM: Godzila's Mesa March (ep 42-47), Fight Theme from Dragon Quest II (ep 56).
Rope(*)/Strait Of Gibraltar(%)/Hanging Rope(3): The original version of Bridge Ball. Players have to crawl along a tightrope while guards are shooting volleyballs at them. If a ball knocks a player off in to the net below, they are out. First Appearance: Japanese Episode 1. BGM: unknown music from the VideoGame Music album (ep1),Combat! theme (eps 3-4).
The Run Way(*)/Human Curling(%): Players ride a giant puck down a slippery platform. If they fall off the puck and in to the snowy padded surface below, they were out. First Appearance: Japanese Episode 120. BGM: Super Deadly Drive from Maris the Chojo.
The Run Way(*)/Gee,I Do Not Know(%)/Sorry,Wrong Number/One and One Add Up To Number Two(")/Computing Course(3): Players sit in a cup and go down a tilted platform. They pass a maths sum on flipped signs on the way. When the player reaches the bottom, they must answer the sum correctly or they are tipped in to the powder below. First Appearance: Japanese Episode 75. Variations: powder replaced with mud (eps 123 and 124). BGM: Moodido by Toto
Show Of Hands(*)/Swift Hand Cards/Study The Cards(%)/Hand Job(")/The Hand Counting(3)/Mathmatic Gloves(!): A group of contestants are wearing giant hand costumes. The teacher calls out a maths question. Players have to run and belly flop on to the right answer to go through. As well as maths, this game has also used riddles, and name that tune. First Appearance: Japanese Episode 31. BGM: Sky Kid from Namco Video Game Graffiti (except ep 91). Variations: muddy version: 10 players are wearing huge foam hand gloves, when the sum is called, all the players have to crawl through thick mud to the tile with the correct answer and place their foam hand on it to win (ep 130).
Single Roller(*)/Roller Full Of Injuries(%)/Runaway Stump(")/Rolling Roller(3): A large cylinder is placed on two metal tracks that go downhill half way. Players have to use their feat to move the cylinder down to the goal area without falling in to the water below. First Appearance: Japanese Episode 115. BGM: The Golden Child theme.
Skittles(*)/Star Bowling(%)/Spare Me(")/The Bowlingspiel(3): 10 contestants pick a playing card each off General Tani. The number they get corresponds to where they stand on a skittle grid. They are then dressed as giant bowling pins, and a guard sends a giant bowling ball down. Anyone still standing after the ball has knocked anyone else down goes through. First Appearance: Japanese Episode 19. BGM: unknown.
Skipping Stones(*)/Lake Of Dragon God/Dragon Pond(%)/Sinkers and Floaters(")/Splashburgers Or Plungeburgers(!)/The Kite Lake(3): Contestants have to cross a lake with a series of stepping stones. Some of the stones move when stepped on, and could send the player in to the water. First Appearance: Japanese Episode 1. BGM: Namco: Libble Rabble (ep 1), Escape From Torture from Rambo: First Blood Part II movie (ep 2 and beyond).
Slipped Disks(*)/First Fortress(% and 3)/Sprayed and Neutered("): A large group of players each have a water pistol and a paper target (which is on their helmet, or on their pistol). They all have to climb up a fortress wall without their paper target getting penetrated by the guards' water pistols. First Appearance: Japanese Episode 1. BGM: no BGM in ep 1, Combat! theme (ep 2), Thunderbirds theme (ep 3 and beyond).
Slip Way(*)/Bridge On The River Kwai(%)/Little Man In The Boat(")/The Rail Board(3): Contestants ride a narrow platform of metal rollers on a board. They have to land on the goal area at the end to go through. If they're too fast, they fall face first in to the water. If they're too slow, a monster emerges from the water and pushes them in. First Appearance: Japanese Episode 17. Variations: parent and child edition(see below), played at sea (eps 28, 73,130). BGM: Bridge Over The River Kwai by Geoff Love.
Square Maze(*)/The Devil's Domain(%)/The Labyrinth(3): Exactly the same as the Honeycomb Maze, except the rooms are shaped as squares instead of hexagons. First Appearance: Japanese Episode 1. Variations: parent and child edition: the child stood on top of the maze shouting out directions to the parent (ep 13), blind folded: contestants were blind folded and had to feel around for the doors and make their way to the exit without getting caught by Strong (who is also blind folded). But 4 doors in the maze were borded up so contestants had to take a paticular route to the exit(ep 8). BGM: Enter The Dragon theme.
Sumo Rings(*)/Sumo Pong(%)/Circle Jerkers(")/The Sumoringen(3): There are 5 different coloured sumo circles with a wrestler or mascot in each one. Players pick out a coloured tennis ball from a lottery style box. The colour they pick corresponds to the sumo opponent they're up against. Beat them in a sumo match and you're through. First Appearance: Japanese Episode 13. Variations: played on floating platforms at sea (Special 2, eps 73,116), back-to-back version in water (see below). BGM: sumo drums (exclusive to Takeshi's Castle).
Sumo Rings(*)/Sumo Wrestling With Rear End(%)/Rump Bumbers("): Once played in a college girls episode. It's exactly the same as the normal Sumo Rings, except the contestant and their opponent stand back-to-back on a round platform in a pond. To win the game, you have to use your rear end to push your opponent in the water. First Appearance: Japanese Episode 96. BGM: sumo drums (exclusive to Takeshi's Castle).
Tug of War(*)/Pulling Hell(%)/Yankin' It(")/The Rope Pulling(3): In the first version of this game, a team of players chose a rope. A fake wall is lifted up to reveal their opponent (this could be a group of kids or a single human being). They then take on a tug of war match. If the players can pull their opponent to their territory wins. In the second version, one contestant at a time plays. The wall is also real so they can't see who they're up against. Opponents in this version could be a tractor or even a cow. First Appearance: Japanese Episode 41 (Version 1), Japanese Episode 88 (Version 2). BGM: Dot Shooter from Taito Game Music (choosing the rope), Japonica by Katsuhisa HATTORI (pulling the rope).
Uphill Garden(*)/Second Fortress(%)/The Lock Mountain(3): Contestants have a water pistol and a paper target. They have to make it up a wall without a guard in fancy dress penetrating the contestant's ring with their water pistol. First Appearance: Japanese Episode 1. Variations: played as the second half of the Boulder Dash game (ep 1), a whole team of contestants play at the same time against a large group of guards (ep 5). BGM: no BGM in ep 1, Combat! theme (ep 2), Thunderbirds theme (ep 3 and beyond).
Up The Creek(*)/The Devil's Mouth(%)/The Crate Escape(")/Charm Crate(3): Contestants are in a box hanging below a track. They have to use a rope to pull themselves across. They then pull a leaver that releases them from the box's trap door. If the player lands on the platform instead of the mud, they're through. First Appearance: Japanese Episode 3. BGM: Indiana Jones/Raiders Of The Lost Ark theme.
Velcro Fly(*)/Stuck Up(%)/Wall Buggers(")/The Spider Net(3): Players are wearing Velcro costumes. They swing on a rope and have to stick on to the Velcro wall without falling in to the water below. First Appearance: Japanese Episode 88. BGM: unknown.
Wet Paint(*)/Calligraphy Lottery(%)/Skid Markers("): General Tani spins a wheel that has Japanese characters on it. The player then fires an arrow. Whatever character the arrow lands on, the players have to draw it with a giant brush on a slippery slope in a certain time limit. First Appearance: Japanese Episode 95. BGM: [OVA] バリバリ伝説 [BGM]
Wipe Out(*)/Beach Boys and Girls(% and 3)/The Rotating Surfboard Of Death(")/Surfing On The Ironing Board(!)/The Wave Riding(3): There is a surfboard on a giant rotating arm in a circular pool. Players have to ride the board to get to the goal. On their way they have to jump over dolphin obstacles and run across a ledge and get back on the board without falling in to the water below. First Appearance: Japanese Episode 67. Variations: married couples edition: the husband does the first half of the game, and when he gets on the ledge,he has to tag his wife, and then she does the other half to complete the game (ep 98). BGM: Instrumental Version Of Surfin USA by the Beach Boys.
Yellow Brick Road(*): Players run across a maze of yellow paths while being chased by Strong and Kibaji. At the end there's a choice of stair cases. They have to chose one and go down the slide that leads to an opening flap. On the other side of one is dry land while the others lead to pits of thick mud. First Appearance: Japanese Episode 82. BGM; unknown.
The following games are played in family couples specials,which can be either parent and child or husband and wife:
Blueberry Hill(*)/Parent Zig Zag(%)/Go-Kartfahren(3): A parent and child game. A group of adults are dresed in daruma doll costumes. They are standing on circular platforms. Their partners use remote controls to drive their parents round a race track. The first two at the goal go through. First Appearance: Japanese Episode 104. BGM: Honky Tonk Piano from Dominion Tank Police.
Brat Sack(*)/Clue Of Love(%)/Child In The Backpack(3): A starting game that was only played in a parent and kids special. Children are hidden in sacks, the parents have to try and find their child without looking into any of the sacks. Once they have found them, they carry their child to the finishing line, open the sack and see if they've got their child. First Appearance: Japanese Episode 42. BGM: Carousel music (exclusive to Takeshi's Castle).
In The Sack(*)/Bet On Bettori(%)/Bed Searches(3): A starting game that was once played in a married couples special. There are 42 beds and 50 couples have to find each other and get in a bed before the whistle blows. First Appearance: Japanese Episode 36. BGM: Carousel music (exclusive to Takeshi's Castle).
Roll The Dice(*)/Permutation Combination Of Love(%)/Dice Game(3): Played in a married couples' special. The couple are asked to choose odd or even, then each partner is dressed up as a giant dice. They are then both rolled down a hill each. When they are at the bottom, whatever numbers they have landed on, they are both added up and if the answer is odd or even as said at the beginning of the game, they are through, otherwise they are out. First Appearance: Japanese Episode 36. BGM: Anthena from SNK Game Music.
Slip Way(*)/Lambie Trip To The Sero(%): A parent and child variation of the normal Slip Way game. The child lies belly down on a board which looks like an aeroplane. The adult then pushes the board across a track of rolling metal bars. The child on the board has to land on the goal area at the end of the track to win. If the parent has pushed too much, the child falls face first into the pond. If they didn't push hard enough, Masanori Okada appears from behind the track and pushes the child and the board into the water. First Appearance: Japanese Episode 78. BGM: Marine's Hym from Full Metal Jacket.
Turtle Soup(*)/The Lotusteich(3): A parent and child game. While dressed as turtles, the parent has to crawl along a winding track with the kid on their back without falling in to the water. First Appearance: Japanese Episode 42. BGM: Mick Meets New York from Crocodile Dundee.
Walk The Plank(*)/Weight Of Love/Weight Of Parent & Child(%)/Plank Spankers(")/The Water Jack(3): There is a line of balanced seesaws lying horizontal on a lake. The pair have to stand on one side of a seesaw each, and walk or run across them all to the finishing platform while keeping their balance. If one person of the couple (or both) lose balance and fall in the water, the couple are out. First Appearance: Japanese Episode 13. BGM: unknown.
Whack The Stack(*)/Gently Dropped(%)/Slipped Discs Of Doom(")/The Mill Play(3): A parent and kid game. The child is picked up by the parent and puts them on top of a tower of 3 large circular blocks. The parent uses a large mallet to knock out the two bottom blocks of the tower without the child falling off, otherwise the couple are eliminated. First Appearance: Japanese Episode 42. BGM: Battle Of Britain theme (ep 42-104), Dragon Quest theme (ep 113)
The following games are only played on the beach,or in the ocean:
Deep Float(*)/Calabash Island(%)/Survivor: Seaman Island("): Over 100 contestants in orange life jackets run and swim through the sea to a floating platform. Players have to simply get on the platform while guards try to push them back in the sea. First Appearance: Japanese Episode 28. BGM: The Longest Day theme.
Drop In The Ocean(*)/Helicopter Of Border(%): A helicopter drops a load of coloured balls in to the sea. Over 100 contestants have to run in and claim a ball. Winners from this round go on to the Sand Script game that's played after this one. First Appearance: Japanese Episode 133. BGM: FAB feat. MC Parker - Thunderbirds are Go!
Jet Skid(*)/The Young Who Rode In The Boat(%)/Yank My Dinghy("): Contestants are on a board which is being pulled across the water by a ski boat. Survive the hurdles and ramp and jump to the finishing platform to go through. First Appearance: Japanese Episode 133. BGM: unknown.
Match Maker(*)/Perfection Of The Sea(%): Contestants swim out to a floating platform containing big polystyrene shapes. Claim a shape and swim back to the sand. Then the player has to find the right hole that fits their shape to go through. First Appearance: Japanese Episode 130. BGM: Best Shot from Hoosiers.
Nauti Ball(*)/Marine Volleyball(%): A team of contestants pick a card out of a lottery style box. The card has a team written on it. The players then play against their team with a game of volleyball on a floating platform. First Appearance: Japanese Episode 133. BGM: unknown.
Sand Flee(*)/Major Hurdles(%): An obstacle race played on the sand that a load of contestants play. First they have to grab a bun with their mouths without using their hands, go through a large net and then dig for a silver ball which is buried in the sand. They then run to the finishing line and have to open up the silver ball which has got a piece of paper inside. If it's got a red circle on, they are allowed to go through, but if it's got a Japanese letter on, they have to run back and find another ball. First Appearance: Japanese Episode 133. BGM: William Tell Overture.
Sand Script(*)/Helicopter Of Border Part 2(%): This game is played after Drop In The Ocean. Whatever coloured ball the contestants picked from Drop In The Ocean, they were put in that team colour. All 8 coloured teams are facing Tani, who picks a coloured ball out of a box and whatever coloured ball Tani picks out, he chooses a Japanese letter for that team to form on a giant sheet of paper. Once Tani has called out all teams and their letters, all teams run to a giant sheet of paper and form themselves into their letter. First Appearance: Japanese Episode 133. BGM: unknown.
Stuff Diving(*)/Underwater Cards(%)/Wet Spot("): Yousichi calls out a maths sum to 6 contestants, when the contestant works out the answer, they dive into a swimming pool, which has got a load of tiles with numbers on on the floor. The first player to grab a tile with the correct answer on moves on to the next game. First Appearance: Japanese Episode 116. BGM: Sky Kid from Namco Video Game Graffiti.
Turtle Hurtle(*)/Hello Mr Turtle(%)/Turtle Gut Check/Turtle Hurdlers("): There are loads of floating turtle platforms in a line, the contestant has to run across the turtles to get to the finishing platform without falling into the sea, if they do they are out. There are also emerald guards dressed as pirates chasing the contestants along. First Appearance: Japanese Episode 73. BGM: Mick Meets New York from Crocodile Dundee.
The following games are only played in the snow:
Puck Over(*)/Mr Snowman's Fallen Down(%): About 5 or 6 players choose a playing card from Tani, the number on the card represents the area the player will be placed in the game. Then the players are lined up like bowling pins at the bottom of an icey slope-the contestants are also standing on their knees in a giant puck wearing a snowman costume. Animal then pushes a giant puck down the icey slope towards the contestants. If the puck knocks any players off the platform, they are out-any contestants still standing move on to the next game. First Appearance: Japanese Episode 73. BGM's: Card Choosing Scene: AJAX Cross Point from Konami Game Music Vol 4 (ep 116), Puck Throwing Scene: new Hissatsu Shigotonin theme (1981) (新必殺仕事人).
Stuff Diving(*)/Hot Springs Cards(%): Contestants are sitting round a Japanese Hot Spring(Jacuzzi), Jo Michiru calls out a question, the players have to dive in the hot water and find the answer on a card to win the game. First Appearance: Japanese Episode 86. BGM: Sky Kid from Namco Video Game Graffiti.
Take It Snow(*)/Hopping Snowmen/Angry Producers(%)/Snow Man's Land("): This game is very much like Skipping Stones. Contestants have to make it from platform to platform by running across a load of snowmens heads. Some heads move when stepped on,so if the player does step on a moving head, they fall to the ground and are eliminated. In the second version, the snowmens heads were replaced by red angry heads: which were based on the show's producer, the heads were also placed on top of large tubes that were meant to be the producers' 'body'. First Appearance: Japanese Episode 86. BGM: unknown.
Toboggoff(*)/Sliding Pong(%)/The Icey Slope Of Frozen Death("): Contestants sit on a rubber tyre(with no hole in)and the Popcorn Twins push them down a large ice slope, once they make it to the bottom, they have to go over some bumps and reach the finish line, if the contestant fell off the tyre, they were out. This was also played on a real snow mountain where Animal pushed them down-there were also a large pile of daruma-san doll costumes from the Blueberry Hill game to make a softer landing at the finish. First Appearance: Japanese Episode 73.
The following games were only played once in the Obstacle Course special(Japanese Episode 131):
High Rollers(*)/Third Game(%): A load of contestants enter an area of mud, General Tani fires pink balls out of a cannon. Any contestant that catches a ball moves on to the High Rollers, the contestants have to make it across the line of spinning cylinders without falling in the water below to move on. When Tani runs out of pink balls, the contestants who are still in the mud that didn't catch a ball go out. BGM: unknown.
Midoriyama Marathon(*)/First Game(%)/Call Of Booty("):A load of contestants have to do a marathon race through the main road of Midoriyama Studios to the finish. Starting from the outside of the castle, the players run down a staircase and then have to jump over some small walls, crawl under a net, walk over some tyres, roll over the mattresses, do a long run round the road, go back and roll over the mattresses, run across the tyres and through the net one more time-then the contestants go up the staircase and head to the finishing line. The first amount of contestants who make it go through, while the last few contestants who come last are out. BGM: [OVA] バリバリ伝説 [BGM]
Oh Deer(*)/Hiroshima Qualifier(%): 2 Contestants ride childrens tricycles to a white line, then tried to get over a Slippery Wall. Once they slide down the otherside they then carry a ball on a large bat, and try to place the ball into a big hat. Next they have to carry a large leaf on their back while walking across a balance beam to the end of the course. First one to the end wins. BGM: Monja Mura no Soudou from Majin Eiyuu den Wataru.
Oh Ma Ha Beach(*)/Okinawa Qualifier(%): 2 contestants run across a line of platforms each(like in Turtle Hurtle), then they swim back to the sand. Then they have to put a ring round them-the ring is connected to a rake which they have to pull across to get to the finishing line. Next they have to get inside a sort of circular mat and roll(or crawl) to the finishing line. Then whoever makes it to the top of the slippery slope moves on. BGM: Prefectural Earth Defence Force: Sanchin Gets Angry.
Rat Race(*)/Second Game(%): 3 Takeshi's Castle challenges are put together into a large obstacle course that a load of contestants play. First they all have to climb up two Slippery Walls, then it's on to the Honeycomb Maze-if they find the exit without getting caught by the guards or going in the water, they then go on to Skipping Stones-if they manage to cross the stones to the other side then they win and go to the next round. BGM: Adventures from Super Mario Bros. 3: Akihabara Electric Circus.
Samurai Back(*)/Osaka Qualifier(%): Samurai Back is a head to head obstacle course involving 2 contestants. The 2 contestants start off in samurai costumes, they have to run across a beam to the other side, this is hard because of the baggy trousers of the samurai costume. Then they have to take the costumes off and put a bucket on their backs, a ball is fired out of a cannon, whoever catches the ball moves on. They then have to climb a wall and go down a slope on the other side. Next they have to put their feet on a much smaller wall and get down on their hands and use their mouth to eat 3 pieces of food off a dish, once they get 3 pieces of food in their mouth, they move to the next obstacle. Then they have to put a mask on the back of their heads and run backwards to the finish line. BGM: unknown track from Anmitsu Hime.
Snow Lane(*)/Hokkaido Qualifier(%): An obstacle course in the snow. 2 contestants have to crawl through 2 tracks of snow, then jump in and out of 3 ice holes, put on a fox costume each and walk up a snow hill and finally sit on a rubber tyre and slide down the otherside of the snow hill and to the finish line. BGM: 04-dare-ga-konna-otoko-to-iinazuke from Ranma 1/2.
Streets Ahead(*)/Tokyo Qualifier(%): Another head to head obstacle course. 2 contestants have to jump across some hurdles in sumo wrestlers costumes, then they have to take them off and climb a wall and go down a ladder on the otherside.Then they have to put on a large school bag on their back and head to the finish line while eating a bowl of marshmellows on the way. The first person who gets to the finish line goes through. BGM: アクション・テーマ from Norakuro-Kun.
Ultimate Showdown(*)/Finals(%): Contestants have run a large obstacle course in the shortest amount of time as possible to be crowned as the best ever contestant. First they have to run through a track of mud, run across the Skipping Stones game, rope swing to the finishing platform in Dragon Lake, push a large ball up a hill, cross the bridge in Bridge Ball(the contestant doesn't carry the golden ball like in the main Bridge Ball game), then they have to wear a board on their back and walk up a hill with a large fan blowing towards them. Finally you have to run back to the castle and go through the finish line. At the end, Tani announces the 2 contestants(a man and woman)who completed the course in the shortest amount of time and crown them as the winners, they get a medal each and one million yen from Takeshi. BGM: Takeshi's Castle theme tune.
Wipe Out(*)/Fourth Game(%): A huge amount of contestants enter an "octopus" and have to crawl through fabric tubes replicating tentacles. But some tubes are sewn up at the end, if so then the contestant has to crawl out and go through another tube. If a contestant comes out of a correct tube, they go on to play Wipe Out. If they successfully ride the rotating surfboard while jumping over the obstacles to the finishing platform without falling in the water, they move on. BGM: Waterfront from Super Mario Bros 3: Akihabara Electric Circus.
The following games were only played in the specials:
Boulder Dash(*)/Rock Drop(%)/The Impassable Stones Of Mount McKidney("): In this game, 3 contestants had to make it up a small hill to get through. But members of the 'Ultra Seven' are rolling down huge styrophome boulders, and the contestants have to avoid getting hit by them. First Appearance: Japanese Episode 62. BGM: Symphonic March from Ultraman Symphony.
Catch It(*)/Ganbare Tigers!/Bad Daiei Hawks(%):10 contestants are dressed in large baseball player costumes, they are all holding a large metal pole-which has a basket ball basket on the top. Animal fires a pink(or gold) ball out of a cannon, the contestant who catches the ball in their basket goes through. First Appearance: Japanese Episode 73. BGM: "The Golden Child" theme (ep 73), Track 8 from Ganbare, Kickers! (ep 116).
Cheeze-Berry Hill(*)/Mr Potato Koronda(%): Exactly the same as Blueberry Hill, except the contestants are wearing potato costumes instead of daruma doll costumes. First Appearance: Japanese Episode 130. BGM: Butasan from Jaleco Game Music.
Corn Cob Trip(*)/Flying Sweetcorn(%)/Corn Holders("): Exactly the same as Mushroom Trip, except the player holds on to a large corn-on-the-cob instead of a mushroom. First Appearance: Japanese Episode 130. BGM: Rantou-Ransen-Ranma-Panic from Ranma 1/2.
End Bell(*)/I Do Not Ring The Bell(%): The contestant is on a raft on top of a slide. Jo Michiru pushes the player on the raft down the slide which leads in to a pond-if the player fell off the raft, they were out. If the player can stay on the raft, they had to step on to a slippery slope, climb up and ring a bell to claim a place in to the next round. If the player lose their footing on the slope and end up in the pond, they were out. First Appearance: Japanese Episode 116. BGM: The Delta Force theme.
Giant Maze(* and %)/A Mazing Grace("): Over 100 contestants have to find their way out of a huge wooden maze without getting caught by Strong and Kibaji, the last 5 or 6 contestants who were left in the maze, Kibaji and Strong blocked up the exit and black handed their faces. First Appearance: Japanese Episode 28. BGM: Star Wars theme by John Williams.
Mudskippers(*)/Soldiers In Mud(%)/Get Hard("): Over 100 contestants have to crawl through very thick mud and grab a banner at the end, but there arne't enough banners for everyone, so if you don't get a banner when Tani blows his whistle, you are out. First Appearance: Japanese Episode 130. BGM: unknown.
Pipe Down(*)/Sliding Pong(%)/Intestinal Fortitude("): After being lifted up to a high platform by a crane, the contestant has to slide down a large fabric tube, at the bottom is an opening gap, where the contestant must go through to land on the platform without falling in the water. First Appearance: Japanese Episode 62. BGM:The Golden Child theme.
Prod(*)/Staff Infectors("): Players have to pick a coloured ball out of a lottery style box, the colour of the ball corisponds to the fighter they are up against. The player and the fighter then stand on a small platform each in a pond. They both have a large pole with padding on one side. When Tani blows his whistle, the player has to use the padded end of the pole to knock the fighter in the water to go through to the next round. But if the fighter gets the player in the water, they are out. First Appearance: Japanese Episode 130. BGM: unknown.
Ro-Jim-Bo(*)/Stone-Paper-Scissors-Paradise(%)/Finger It("): The contestant is standing on top of a volcano themed platform, and an emerald guard is standing on a seperate platform next to them. After doing a silly dance, they both play 'rock, paper, scissors',if the contestant wins against the emerald guard, the contestant goes through. But if the emerald guard wins against the contestant, the contestant slowly sinks down the steamy hole of the volcano platform and goes out of the game. First Appearance: Japanese Episode 41. BGM: Yakyuken.
Shoot N Loot(*)/Target Practise(%): The contestants use a machine that fires balls. They have to shoot the balls to aim for passing boxes on a shooting gallery(like the ones you would see at a fair/carnival). Each box they shoot down, the contestant wins a prize. Prizes include toilet paper, a teddy bear and even a million yen. The million yen cash prize moved faster than any of the others-making it harder to aim for. First Appearance: Japanese Episode 133. BGM: Capcom World from Final Fight G.S.M Capcom 3.
Sling Swing Fling(*)/Dancing Ponpokorin(%)/Jerk and Release/Porking The Barrell("): Contestants go down a zip wire. When they are about a quarter of a way down, they have to pull a rope which lowers them down into an area of water, when they reach the bottom they have to catch a pink ball from a bowl and aim it into a large pot to go through. If they fail to throw the ball in, Okada comes out of his cage and black hands the contestant in the face. First Appearance: Japanese Episode 133. BGM: Odoru Ponpokorin by The B.B. Queens.
Stock Pot Racing(*)/Salmon River Climb(%)/Take A Leek("): Over 100 contestants have to run up a slippery slope and go down the other side. Then go through a net, grab a vegetable and run in to a huge pot to go through. But there's not enough vegetables for everyone, so if you don't get one when the time runs out, you are eliminated. First Appearance: Japanese Episode 130. BGM: 04-dare-ga-konna-otoko-to-iinazuke from Ranma 1/2.
Strait Of Gibralter Bang(%): This is a cross between the Bridge Ball and Home Run games. While the contestant is carrying a ball, they have to run across a wooden rope bridge, while giant swing balls try and knock the contestant into the water. First Appearance: Japanese Episode 106. BGM: unknown.
Any contestants who have survived all the challenges,have to play either of the following games to get a place in the final challenge:
Final Fall(*)/Man Eating Hole(%)/The Secret Courses(3): There are 5 holes which are covered in fabric with a huge split in the middle, in two of the holes are Makoto Dainenji and Katsuo Tokashiki. After the contestant comes out of a cave, they have to pick a hole at random and jump down it, if it's an empty hole, they have picked a correct hole and they go through to the Showdown. If they have gone down a hole which has either Makoto or Dainenji in, they have lost and they do not go through to the Showdown. First Appearance: Japanese Episode 1. BGM: exclusive music from Takeshi's Castle.
Space Invaders(*)/Star Wars(%)/Character Assassination/Battlefelcher Earth(")/Cable Car(3): In this game, the contestant rides down a cable car with a laser gun. On their way down, the contestant has to use their laser gun to aim for the targets on the emerald guards's space stations. If the contestant manages to aim for one target, all space stations go up in a puff of smoke and the contestant wins and goes to the Showdown. But there is a target on the contestant's cable car and if the emerald guard manages to hit it with their laser gun, the contestant is out. First Appearance: Japanese Episode 106. Variations: emerald guard's lasers replaced with cannon ball fire, where they aim for the targets on the contestant's cable car (ep 106). BGM: Star Wars theme by John Williams.
The contestants that won a place in the final, are now playing for the cash prize of a million yen:
Show Down(*)/Castle Battle/Cart Game(%): The players come out of a tunnel and get lined up by Tani, after a quick interview with each contestant, Tani leads them to their driving buggies. Takeshi and his guards are also in buggies. After Tani gives his attack signal,the battle is on. The players, Takeshi and the guards drive round in their buggies, and the contestants have to use their water pistols to squirt down the paper targets on the emerald guards's buggies, but if the emerald guard squirt a player's target down, that contestant is out. To win, you have to squirt down Takeshi's paper target to storm the castle and be the winner. If anyone manages to do it, they win a million yen. In episode 88 and beyond, the water pistols and paper targets were replaced with laser guns and targets. In later episodes, Takeshi sat in a red(or yellow) plane lifted by a crane to shoot down the contestants below. Variations: In the first 4 episodes, they stormed the castle on foot, the contestants had a water pistol and a paper target on their red helmets. First Appearance: Japanese Episode 1(on foot)/Japanese Episode 5 (buggies). BGM: Takeshi's Castle theme.